Unscrew the bolts with bill drill 3.
How to get to floor 3 in grunty industries.
Grab the glowbo from on top of the large stack of crates on floor 3 across from the split up pads.
Split up with banjo and grab a battery from somewhere.
Go to the level where chuffy is and drive into grunty industries.
This article is about the world grunty industries.
One will have a picture of banjo s head and one of kazooies.
Weldar visually impaired welding torch 1 18 08 misc 00 27 how to enter to the factory 6 29 batt.
The entrance to the world is in the quagmire and is easily visible and accessible.
Go to floor 3 outside the twinkly packing room near the lift 2.
You will now be inside the grunty indestries building.
Put battery in waste disposal plant opens door on top hatch in here for bear only.
It consists of a giant pollution spewing factory and the area around it given its name it s possible that gruntilda is its ceo.
They will run around and try to attack banjo unless he uses the pack whack to stun them first.
Given its name it s possible that gruntilda is its ceo.
Grunty industries is the sixth world found in banjo tooie.
There will be a flight of stairs to your left.
Split pads just below.
Grunty industries is the sixth world of banjo tooie it consists of a giant pollution spewing factory and the area around it.
Boss battle vs.
Working through the third floor of grunty industries with guest commentator nintendofantasy.
One of grunty industries signature frustrations is that upon first entering the world it appears impossible to enter the.
Service one teepee over in next.
Another part of this game walkthough.
Snooze pack z right naps to reheal up.
You re going to use mumbo s emp powers twice in this mission.
Go to floor 1.
Floor 3 boiler plant door is sealed floor 4 no name sealed.
Elevator is on 2nd floor.
The entrance to the world is in the quagmire and is easily visible and accessible.
For the sub area of the same name in grunty s revenge see here.
There will be 2 buttons 1 on each side.
After the batteries have been temporarily stunned banjo can use the taxi pack to transport the batteries one at a time to the four different areas that require power.
Utilize banjo s snooze pack move and make your way through the trash compactor pausing to catch some z s in the stairway between compressions.
Use it on the electromagnet chamber door on floor 2 from the wumba warp pad go through the small tunnel and it s right there when you exit 4.