I m using a character controller so i m unable to use physical materials since it doesn t have a rigid body.
How to make a slippy floor in unity.
Making a slippery surface using the character controller i m trying to get my character to be harder to stop and slide a little when on an icy surface similar to something like a mario game.
Mop the floor with this solution to remove old waxy residues and cleaning products that make floors slick.
I am making a simple 2d platform game i am having issues with making my character slip and slide on icy ground.
If the floor is wet to the touch after.
Switch to scripting the physic material is used to adjust friction and bouncing effects of colliding objects.
Then drag the physic material from the project view onto a collider an invisible shape that is used to handle physical collisions for an object.
Combine one part vinegar and two parts water.
Creating a 2d physics material works with walls but the player doesnt seem to slide when on the ground even with 0 friction so i m trying to do it through code and without a physics material.